I spent a year putting mulberry silk, suspense, skiing, baroque and Three.js into a little game.

I spent a year putting mulberry silk, suspense, skiing, baroque and Three.js into a little game.

If I try to explain it now,

it honestly just sounds like a bad idea. 

It started from where I come from — the origin of an Eastern silk supply chain, and somehow found its place in London, a city shaped by textile history and design. Working with silk was always the obvious thing for me. My idea was simple: to make the best, most natural quality accessible, at a price that doesn’t feel distant.

But somewhere along the process of designing, I started thinking — what if I used something like Three.js, together with hand-drawn art by real artists, to build something else? Something a little unexpected. Like a suspense-driven experience. And inside it, you could go skiing in Switzerland, take a helicopter, or even drift into a version of the 1940s. A space where art, design, and contradiction exist at the same time — something that feels a bit like a Nolan film, quiet on the surface, but slightly off underneath.

In this “little game,” you’re not just looking at things — you move through them. You can explore endless terrain, ski across open snowfields, change the weather, shift the sky, move from midday to sunset, or end up somewhere that feels almost like Hawaii — but still covered in snow. It doesn’t fully make sense, but that’s also the point, and somehow, that made it much more interesting to me.

So I spent a year — and now coming soon — building this with a team of artists, developers, and myself as the main creator. 

An immersive, slightly absurd little game — drawn entirely by hand, frame by frame, and obsessively refined through master-level color grading coming soon!


Along the way, we also ended up securing seven different patents. If you’re curious about how Three.js can use extremely lightweight modeling to create something that still feels fully dimensional and immersive, I’d be happy to share more. I’ll write about it in the next few posts — how this was actually built, and how hand-drawn art comes together with a lightweight, web-based Three.js system.

Let’s look forward to LsDearF World’s coming!

A case study of a Three.js interactive experience inspired by mulberry silk — exploring how hand-drawn art, lightweight web design, and immersive storytelling come together in a suspense-driven digital world.

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