Mistakes: My Experience with Three.js.

 I experimented with pushing online spaces a bit further than a standard e-commerce experience. What made it challenging was the collision between tools. 🥥 Moving between Rhino, Blender, and Three.js exposed a lot of small incompatibilities: what works in design software doesn’t translate cleanly to the browser — especially when performance matters.

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LsDearF World UI Snowday/LsDearF | 30 Momme Luxury Silk

LsDearF World/LsDearF | 30 Momme Luxury Silk

Today, when more powerful and encapsulated engines have become mainstream, L S DEARF World chooses to continue using Three.js, a lightweight and flexible front-end framework, hoping to find a way where lightness and delicacy can coexist within the constraints of technology.

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LsDearF Space Structure and Art

LsDearF World | LsDearF | 30 Momme Luxury Silk

Today, when more powerful and encapsulated engines have become mainstream, L S DEARF World chooses to continue using Three.js, a lightweight and flexible front-end framework, hoping to find a way where lightness and delicacy can coexist within the constraints of technology.

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I spent a year putting mulberry silk, suspense, skiing, baroque and Three.js into a little game.

An immersive, slightly absurd little game — drawn entirely by hand, frame by frame, and obsessively refined through master-level color grading coming soon!

A case study of a Three.js interactive experience inspired by mulberry silk — exploring how hand-drawn art, lightweight web design, and immersive storytelling come together in a suspense-driven digital world.

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